![]() ![]() Spoiler alert: The following section contains story related material.Īn Alien Arch Cache is found in the Bulb Zone, linking to the Primary Containment Facility.Īn entrance to the Lost River is found on the Bulb Zone's border with the Mountains. The only other ones are in the two wrecks. Two large Wrecks are located within the Bulb Zone, containing several fragments.Ī single Supply Crate is found along the Crash Zone border. According to the PDA Dialogue, there are strange electrical signatures in the bulb zone, which likely originates from Ampeels. This, together with the Bulb Zone Caves, suggests a small amount of volcanic activity. Several Lava Geysers can be found in this biome. Rubies can occasionally be found in the caves. One of the caves links to the Mushroom Forest Caves. These caves are accessible via any of the three entrances located within the biome. is present in the upper Ghost Leviathan is a Fauna in Subnautica. There is a cave system located below the Bulb Zone, known as the Bulb Zone Caves. Also, if the cThe Ghost Leviathans life cycle begins in the Lost River, as juveniles. If the player has not repaired the Aurora's drive room, a Radiation Suit is needed to explore the southern region. Zapping noises can be heard when around the Ampeel, and when it uses its electrical attacks against other life forms or the player. Pods of Reefback Leviathans can be found above the Bulb Zone.ĭue to its proximity to the Crash Zone, the southern half of the Bulb Zone is subject to Radiation. Ampeels are an aggressive fauna species found dwelling in the Bulb Zone and the Blood Kelp Zone, as individuals or in small groups of two, three, four, maybe even five if you are unlucky enough. Notable predators, such as Bonesharks and Ampeels, can be found scattered throughout the Bulb Zone. The Bulb Zone is home to certain dangerous fauna. It is also abundant with small brown algae, and a large variety of plants with blueish purple hues, the most notable of which being the Bulb Bush. It's a pretty extreme transition too, if you're getting into the LR from the Blood Kelp Zones.The Bulb Zone is characterized by small crevices and overhangs in a sandy dune-like area. In the LR and DGR though, it gets drowned out in the bright global lighting down there. ![]() At night, the bioluminescence of the life there is so much more apparent. And the Safe Shallows is especially pretty at both times of day. I mean, look at the Grand Reef - it's darkish, and at night very dark, but then you can see the glowing of the plantlife so much more. 3 Cougarific 7:18pm You wont find sulfur until you get a bit deeper (Inactive/Active Lava Zones). And with the Aurora entrance being considered for removal too, where do these dragons get their reapers from then?īack on topic though I'd love to see these two darkened up somewhat so the glowing traits of the life down there have a chance to shine (no pun intended) but not dark enough that ithe rest of the detail is completely lost on you either. Part of me hoped that he'd show up in or around the Dunes ILZ entrance because of their hunting reapers, but then the entrance got removed. The biolumenescence is almost entirely wasted on him. The Bulb Zone is characterized by small crevices and overhangs in a sandy dune-like area. But he only shows up in a fairly bright zone, and a very very bright zone. The Bulb Zone is a unique biome bordering the Northeastern Mushroom Forest, the Crash Zone, the Mountains, and the Crater Edge. Speaking of which, the Sea Dragon has some gorgeous light displays when in the darkness. There's too much global lighting in those two areas, that the bioluminescence of the life down there is largely wasted. The Sparse Reef holds no overtly hostile fauna and is the shallowest. I'd like to see a bit more of a balance really. ![]() Even if they're pretty limited unfortunately. I guess the light stick and Floodlight too. If you need more light, your subs or flashlight are there to help. ![]() It's dark enough to be fitting of an abyssal biome, but its enough to navigate and appreciate the area. Most of the Blood Kelp Trench's light comes from the glow put off by the flora. I'd like to see the Deep Grand Reef and Lost River be darker. ![]()
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